BitCraft Fast travel feature : Is it available?

BitCraft Fast travel feature : Is it available?

BitCraft Online is not like other Massively Multiplayer Online Role-Playing Games we have seen before which consists of various servers placed in different regions and each server has its own map with a limited amount of players on it, BitCraft took it a step further and has stated that all players will be playing on one single, massive, editable sandbox world, where all can interact with each other and permanently change their surroundings. Players will awaken in the middle of the wilderness and will be pressured to survive against all the various factors of the wilderness, they will have to build shelter, hunt for food, and increase their skill levels as they are doing this. Many fans after reading about the vastness of the world and all the possibilities within it wondered how exactly will one travel from one end of the map to the other, and some asked the developers whether there will be a fast travel feature.

This question was answered by a developer in their official discord, for which a link to join is here, we do suggest joining their discord as a lot of information regarding the game is available there and you will have a better chance at understanding more about the game mechanics as they are often explained and talked about by developers in their Discord.


Is there fast travel in BitCraft?


The developers’ response to this question was that BitCraft does not consist of a world where you will be allowed to fast travel, irrespective of how large this world is and they will be revealing more information regarding how exactly you will be traveling long distances.


If it was our guess we would say you would be able to tame some animal or bird which would allow you to move across the map faster and not be limited or restricted in any way to a particular area, but that is again our prediction or assumption and not what has been stated by the developers, as of now nobody knows how exactly will traveling long distances be reduced and not become a headache for players, we will have to simply wait and see.