Top 10 most used cards in Clash Royale

Top 10 most used cards in Clash Royale

Clash Royale has seen significant changes since its launch in 2016. While some veteran players may argue that it’s no longer what it used to be, the game continues to thrive with a large, dedicated player base. The key to this longevity lies in Supercell’s keeping the game fresh with regular updates, balance changes, and outright addictive mechanics. With more and more cards being introduced, the interactions between these cards get more complex. In this context, let’s take a look at the top 10 cards that are currently dominating the game of Clash Royale.


The October update for Clash Royale introduced several changes and bug fixes, including extending the duration of the Boost Potion from 1 to 3 hours, making hovering troops like Royal Ghost and Battle Healer vulnerable to Earthquake and other specific attacks. All of these new changes are likely to shake up the list of top 10 cards, so let’s find out how they fare in the new meta.


Top 10 most used cards in Clash Royale


Top 10 most used cards in Clash Royale


With this list, you’ll gain valuable insights into the cards and strategies you might encounter from your opponents. Use this knowledge to shape your deck and tactics accordingly, so that you’re better prepared for whatever comes your way in battle!


Arrows


Arrows currently has a win rate of over 56%, with a usage rate close to 35%. Although its usage has slightly decreased, Arrows remain a popular choice due to their versatility in dealing with swarm units, providing effective support for both offensive and defensive plays.


The Log


The Log has a win rate of 55%, and its usage rate stands at 34%, showing a small increase in recent times. The Log’s ability to push back and deal damage to both ground troops and buildings makes it a reliable and consistent choice for many players.


Goblin Gang


With the highest win rate of 57%, Goblin Gang only has seen a usage rate of 20-21%. Its ability to quickly pressure opponents, both defensively and offensively, makes it a well-rounded option for countering many threats while maintaining offensive potential. More players are likely to pick this card in the future.


Hog Rider


Hog Rider maintains a win rate of 55-56% and a usage rate of 16-17%, though its usage has slightly dropped. Despite this decline, Hog Rider remains one of the top cards for direct tower damage due to its speed and efficiency in getting to the enemy tower. It sure is a great way to panic your opponents.


Fireball


Fireball has a win rate close to 55%, with a usage rate of 16%, reflecting a slight decrease. With confirmed damage (provided you land the fireball correctly) ability, it is a valuable asset for clearing swarms and damaging high-value targets and sometimes ending matches by destroying towers with low HP. Although it looks like the recent changes may have impacted its popularity.


Zap


With a lot of swarm and group units being popular right now and Arrows being the top-picked card to clear them off, Zap has seen a significant usage decrease, with the new usage rate being close to 15%. This card remains useful for instantly taking out small units and resetting the attack of cards like Inferno Dragon, making it a staple in many decks with a win rate of 55%.


Tornado


Tornado currently holds a win rate of 56%, with a usage rate of 13%. Its ability to group enemy troops and control the battlefield gives players strategic flexibility, making it increasingly popular in combination with other splash damage cards.


Guards


With a win rate of 57%, Guards have a usage rate of 13%, showing a notable increase. Their shield mechanic makes them highly durable, offering excellent value as a defensive unit capable of countering powerful single-target attackers.


Void


Void has a win rate of 57.04% and a usage rate of 12%. This card is relatively new, and its powerful attack radius and damage make it a solid addition to many decks, especially for players seeking high-area damage.


Ice Spirit


Ice Spirit rounds out the list with a win rate of 55% and a usage rate of 12%. Its low cost and freeze effect make it a versatile card for stalling enemy troops and supporting offensive pushes, keeping it a favorite among many players.


So far, it looks like rotational cards, be that cheap swarm/units or spells have the highest pick rate in the game. And with major changes to 2v2 on the horizon, there is likely going to be a major change in this list. Anyway, that brings us to the end. We hope this was informative. Keep a tab on DigiStatement for more daily guides and news on all things gaming. That being said, click here to learn about whether the 2v2 mode is removed from the game.